About the work
Game art by Ricardo Mbarkho. All rights reserved, 2026.
More Money is an experimental online game that questions our relation to money, accumulation, power, and control. The work takes the form of a webpage where the participant controls a businessman wearing a formal suit and tie. His objective is simple: move, collect coins, and increase the dollar score. There is no final destination and no real victory. The game can continue indefinitely.
The principle of the work is based on accumulation. Each time the character collects a coin, more coins appear. The act of consuming generates more objects to consume. If the player stops collecting, the multiplication also stops. The system therefore depends on the participation of the player. It only continues because the player continues.
At first, the game gives the impression of control. The character responds to the participant, the score rises, and every collected coin produces a small reward. But progressively, another logic appears. The more the player accumulates, the more there is to accumulate. Progress does not lead to an end. It produces another demand for progress.
The score is presented in dollars and becomes a central element of the work. It gives a visible value to every action. The accumulation of money appears as success, but the game questions this idea. The player controls the movement of the character, but not the logic of the system. The higher the score becomes, the more the mechanism repeats itself.
Sound reinforces this process. Each collected coin produces a short and attractive sound inspired by the reward effects commonly used in video games. This sound gives satisfaction and encourages repetition. It creates a simple relation between action and reward: collect, hear, increase, continue. The work uses this familiar language in order to question it.
The businessman becomes the central figure of this logic. He represents wealth, success, and economic power, but he is also trapped inside the same mechanism. He collects money, but the more he collects, the more money appears. His power is therefore unstable. He seems to control the environment, while in reality he remains dependent on a system that constantly asks for more.
The work questions the idea of freedom inside the game. The participant can move in different directions, but the objective remains fixed. The player is free to move, but not free to redefine the rules. The apparent freedom of movement exists inside a structure that continuously pushes toward the same action: accumulation.
In this sense, More Money is about the way games and digital platforms organize desire. They encourage users to click, collect, compete, purchase, continue, and return. Interaction becomes part of an economic logic. Play becomes connected to reward, repetition, and consumption.
More Money invites the public to question our relation to economy, power, marketing, ideology, social conventions, and digital systems of reward. It asks whether accumulation really produces power, or whether the continuous desire for more finally produces another form of dependence.
The work leaves the player with a simple question: when the game continuously asks for more money, who is actually controlling whom?
KeywordsGame art. Net art. Interactive art. Digital capitalism. Accumulation. Resistance to game power. Political economy of play. Monetization. Videogame imaginaries. Critical game design.